using DG.Tweening;
using UnityEngine;

public class UI_InGame_章节提示 : MonoBehaviour
{
	public CanvasGroup _CG;

	private void Start()
	{
		_CG.alpha = 0f;
	}

	public void F_进入游戏()
	{
		if (MonoSingleton<MyDataManager>.Instance._mPlayerData._第一次进场景)
		{
			Sequence s = DOTween.Sequence();
			s.Append(_CG.DOFade(1f, 1f));
			s.AppendInterval(2f);
			s.Append(_CG.DOFade(0f, 2f));
			MonoSingleton<MyDataManager>.Instance._mPlayerData._第一次进场景 = false;
			MonoSingleton<MyDataManager>.Instance.F_保存数据();
		}
	}
}
